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Lanturn Pokémon card #21

Aquapolis · English

Lanturn

Lanturn [Lightning Ball | Conduction]

✦ Rare ❤️ 80 HP ● Lightning Stage1
✨ Mavi AI quick take
This Rare Lightning-type Pokémon comes from Aquapolis with 80 HP. It has 1 listed attack; check the effects below for the best way to play it. It evolves from Chinchou. Generated from the verified card fields shown on this page.

Price snapshot

Cardmarket guide · EUR
Updated 23 Jul 2026

From€2.00
Average€7.05
Holo trend€9.13
FinishAverageLowTrend1 day7 days30 days
Standard€7.05€2.00€6.95€17.98€7.85€5.62
Holo / reverse€12.33€2.00€9.13€10.00€7.97€7.67
Today
€17.98
7-day avg
€7.85
30-day avg
€5.62
Trend
€6.95

Guide prices can change and may differ by condition, language, seller, grading, and delivery cost. Always check the live listing with a parent or guardian before buying.

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Card facts

Useful details at a glance

SetAquapolis
Card number21 / 147
RarityRare
IllustratorYuka Morii
CategoryPokemon
TypeLightning
WeaknessFighting ×2
ResistanceNone listed
Retreat cost1 energy
Released15 Jan 2003
StageStage1
Evolves fromChinchou
Printed levelNot printed on this card
Weight22.5 kg
Card subtypeStage1
Available finishesHolo
Regulation markNot used / not listed
Pokédex number171
Cardmarket product275092
Metacard ID212953
TCGplayer ID86599
Image filename212953_Lanturn-Lightning-Ball-Conduction.webp
Image pathimages/212953_Lanturn-Lightning-Ball-Conduction.webp
Image sourceCached

Abilities & effects

Extra rules and useful play information

Ion Coating

You may use this power once during each of your turn (before your attack). All Lightning Energy attached to your Active Pokémon becomes Water Energy for the rest of your turn. (This effect ends if your Active Pokémon retreats or is returned to your hand). This power can't be used if Lanturn is affected by a Special Condition.

Poke-POWER
✦

Moves & effects

What this card can do in play

Electric Tackle

This attack does 20 damage plus 10 more damage for each Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each Energy attached to it.

ColorlessColorless
20+
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